This is the deck list,
Buddy
Fifth Omni Armored Dragon, Mountain Crush Gon
Impact Monster
x3 Fifth Omni Cavalry Dragon, "Cavalry Dragon Arts, Seven Divine Execute!"
Size 2
x4 Fifth Omni Dragon Lord, Drum
x4 Fifth Omni Armored Dragon, Sound Speed Sen
Size 1
x4 Fifth Omni Armored Dragon, Mountain Crush Gon
x4 Fifth Omni Armored Dragon, Flame Summoner Rando
x3 Thunder Knights, Double Flail Dragon
Size 0
x1 INV Seventh Omni Earth Lord, Twilight Count
Spell
x4 Blue Dragon Shield
x4 Green Dragon Shield
x3 Dragonic Loop
x3 Dragon Guard
x3 Dragodesperate
x4 Dragowisdom, Knowledge of the Fifth Omni
x2 Dragoguts!
Item
x4 Fifth Omni Dragon Sword, Emperor Fang
How the Deck Works
As you can tell from the lack of items and Giga Howling Crusher, this deck is more focus on drawing cards and out resource them until you win, "Fifth Omni Armored Dragon, Sound Speed Sen" and " Fifth Omni Cavalry Dragon, "Cavalry Dragon Arts, Seven Divine Execute!"" are your main draw engine.



Even without that, you have "Fifth Omni Dragon Lord, Drum" to work with, but with Drum, you gotta change your game to a faster pace as you lack draw power to stall the game with Drum on the field.

The most ideal way to play the deck is to use "Fifth Omni Armored Dragon, Sound Speed Sen" in early game to draw your key cards, then impact call "Cavalry Dragon Arts, Seven Divine Execute!"" in the center for tank and the stall game, finally end the game with "Fifth Omni Dragon Lord, Drum" to push for high damage.
This deck uses "Fifth Omni Armored Dragon, Mountain Crush Gon", "Fifth Omni Armored Dragon, Flame Summoner Rando" and "Dragowisdom, Knowledge of the Fifth Omni" in the main phase to trigger your draw engine or Drum's effect. There are many ways to abuse Rando, for example, when your "Cavalry Dragon Arts, Seven Divine Execute!"" run out of soul, simply drop Rando and grab another copy of your lovely impact monster and call it again. On top of that, if needed, you can always call Rando, grab himself from the drop zone when you have Drum, replace Rando with the Rando in your hand, rinse and repeat until you board clear your opponent.



"Dragon Guard" is here for the extra draw power as well as the redirect ability to yourself to trigger all your on damage card effects, with your impact monster, you get a extra 1 gauge, 1 life and 1 draw, with Drum, you get a free removal and with Sen you get 1 extra draw.

"Dragonic Loop" is here as it acts as a protection in a way for your monster, many people argued that "Dragon Change" is better at protecting monster, but I personally feel that "Dragonic Loop" works better in the deck as it can help you reuse your Rando and make sure your "Thunder Knights, Double Flail Dragon" say alive in a way especially against Jackknife Aster. Change can only protect one of your Fifth Omni monster once, not mentioning they can attack it later, while Loop just bounce it back to your hand and they can't attack it anymore.



"Dragoguts!" and "Fifth Omni Dragon Sword, Emperor Fang" allow you to spend more life taking damage from your card effects to trigger your draw engine and Drum. Without them, you might find yourself not having enough life to spend.


Sideboard Material
"Blue Sky Knights, Seeker Penguin Dragon" is a fantastic side board against any decks that moves, for instant, Jackknife Aster and Gojinmaru. Drop it at late game to push for games.

"Fifth Omni Armored Dragon, Disintegrate Arale" is good against decks that requires item to work, like any Hero World decks or Fifth Omni, to slow them down to avoid one turn kill shenanigans.

"Shinestorm" against decks that has tons of soul for tank in the center position. For example, Yamigedo and Shadow Shade, this card helps you to remove their big tank with just 1 card.

That's all for my Fifth Omni Control Based Deck Profile, if you have any question about the decks or anything about Dragon World, contact me through Team SecRekt Storm Facebook Page and you will be redirected to me.
Thanks for supporting Team SecRekt Storm!

"Dragonic Loop" is here as it acts as a protection in a way for your monster, many people argued that "Dragon Change" is better at protecting monster, but I personally feel that "Dragonic Loop" works better in the deck as it can help you reuse your Rando and make sure your "Thunder Knights, Double Flail Dragon" say alive in a way especially against Jackknife Aster. Change can only protect one of your Fifth Omni monster once, not mentioning they can attack it later, while Loop just bounce it back to your hand and they can't attack it anymore.



"Dragoguts!" and "Fifth Omni Dragon Sword, Emperor Fang" allow you to spend more life taking damage from your card effects to trigger your draw engine and Drum. Without them, you might find yourself not having enough life to spend.


Sideboard Material
"Blue Sky Knights, Seeker Penguin Dragon" is a fantastic side board against any decks that moves, for instant, Jackknife Aster and Gojinmaru. Drop it at late game to push for games.

"Fifth Omni Armored Dragon, Disintegrate Arale" is good against decks that requires item to work, like any Hero World decks or Fifth Omni, to slow them down to avoid one turn kill shenanigans.

"Shinestorm" against decks that has tons of soul for tank in the center position. For example, Yamigedo and Shadow Shade, this card helps you to remove their big tank with just 1 card.

That's all for my Fifth Omni Control Based Deck Profile, if you have any question about the decks or anything about Dragon World, contact me through Team SecRekt Storm Facebook Page and you will be redirected to me.
Thanks for supporting Team SecRekt Storm!
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